Hello and welcome to all those reading the Novae Development Log, as the existence of this blog may indicate we, a team of workers from PixelLoaf, have decided to go public and share the progress that we make on our game as content is created. Some of those reading this may already know bits and pieces of what this game will entail, there’s even a chance that some of you have already played a demo or even the full version of the game and have decided to check out this blog to see the development that went into the game. But for many of you this will be your first time hearing about Project Novae, so I’m here to fully introduce the concepts of our game.
The Premise
In our game you will play as Weaver, the mysterious protagonist with the power to enter the minds and dreams of those around him. Throughout the game you will travel through mysterious, bizarre and creepy dreamscapes in an attempt to solve the troubles, worries, fears and traumas of the individual whose dream you inhabit at the time, the Dreamers as we call them. Some of those playing the game might even relate or have experiences with topics that this game deals with.
You help the Dreamers overcome their traumas by pushing past hordes of enemies, the Dreamer’s fear manifested, before confronting the source of the trauma itself, however it won’t be easy. Be warned, this game will not be appropriate for those of a young age or who are easily creeped out due to the horror like nature, and mature themes of the game.
The Gameplay
To start this segment off it’s worth mentioning that this game will be a metroidvania. You will explore the unique and complex world of the Inside, the dreamscape of the Dreamers, with the aid of multiple upgrades collected throughout the game. Just like an usual metroidvania game you’ll have a map, and the world will be full of secrets to discover. As is standard in metroidvanias, as you collect more abilities new paths will open up, allowing you to progress further and discover some of the secrets of the world.
The most important part of your collection will be Dream Matter, or DM for short (Yeah we know, better go hit some stuff with your Direct Messages). DM is an amorphous form of energy that can transform into a variety of things. It will be used throughout the entire game acting as your main form of attack and as a tool that will supplement many of your abilities. Dream Matter will also be your main form of offence, with it being capable of performing many powerful attacks.
The Team
Now then here’s something a bit different. We’d like to introduce the team that will be working on Project Novae, it’s not like we’re some kind of group of numbered clones, amiright Number 13. Alright, lets get the introductions coming, here’s how thing are going to work, The name of the team member will come first, followed by a brief description, finishing off with their roles in the project. Here they are:
Mr. Maple
Sup everyone, My names MrMaple, However I also go by ShadeRaider. Some of you may already have guessed or noticed that I’m the one running this blog with the help of a couple admins, Yuri and Bronzebrush, I’ll be the person who post updates such as this one as well as working on keeping the site as organized and as accessible as possible. Outside of the blog I help out with a variety of things, mainly storywriting and design with me being one of the chief mapmakers. However I also help out with a variety of other things including concept art for some of the creatures you’ll be seeing amongst other things and spewing out a never ending flow of ideas for the game. I look forward to going on this journey with all those keeping up with the blog. Cya!
-Storywriter -Designer -Cool Dude
Yurio
Heya, I’m Yuri/Yurio, the lead manager of Project Novae. I get things going here, scheduling reunions, making development plans, organizing stuff, and overall doing everything possible to make our vision be realized in the best way possible. When it comes to the practical things, I do everything I can as long as I know how to- story development, art and spriting, level design… and just about anything else that’s not music or programming (yet, mwahaha).
-Project Manager/Director -Artist -Storywriter -Designer
Bronzebush
Hi there. My name’s Sam, though I generally go by the username Karyete or Bronzebrush. I’m sort of a general handyman around these parts but my favourite task is designing the wacky enemies you’ll be seeing throughout our game. Please don’t say they’re cute.
-Artist -Musician -Designer
Harmless
Heya, I’m Harmless! I’m in charge of everything music related for Project Novae. I am in charge of composing the OST for Project Novae alongside Karyete, and have composed many of the songs you would hear within it. I have many years of experience composing, writing, and transcribing music, and hope it provides the best experience possible alongside experiencing and playing the game as a whole. I also give feedback to art, help give pointers for gameplay, and provide general constructive feedback for miscellaneous things regarding the game.
-Musician -Storywriter
NanTheDark
I’m NanTheDark, and I’m an artist. I help with spriting and concept art. I can also help with coding if necessary, as well as provide feedback on the project and suggestions.
-Artist
DJVoxel
Hey, I’m Voxel. I’m mainly a storywriter on the project, and will be helping build the narrative amd world of the game. Also, once I put some more time into reading over the existing codebase, I hope to be able to assist the other programmers on the team on the backend code with my knowledge from building a couple of small game engines from scratch.
-Storywriter – Programmer
Forgotten
I’m Forg, and I won’t say much about myself because I’m a mysterious person. :3
But anyway, I’ve always been interested in game development. I’m trying to improve, and maybe get better at pixel art too.
I mostly work on graphical assets.
-Artist
Axiloci
Hey readers, I’m Axiloci! I’m a storywriter/designer for this project, meaning I help out in writing dialogue and making ideas for the different maps.
-Storywriter -Designer
Jellonator
Hi, I’m Jellonator. I have some past experience with game design and programming that I’m hoping to apply to this project. My role is mostly programming core aspects of the game.
-Programmer
Doram
Hey, I’m Doram. I’m not directly in charge of anything, but I’ve had lots of years of experience in a lot of fields, and have given advice and resources to other people working on the project just about everywhere, art design, music, programming, and writing, much less overall organization. I’m also there for general morale and community support. GO TEAM!
-Artist Consultant