Hello everyone! It’s been a long while since the last update in June last year, and that’s largely because development has been extremely stagnant this last semester. Due to a lot of RL constraints and general development issues, not a lot of things were done in this period and some team members have been unable to work on the project.
However, in January, Novae got picked up back again, some team members quit and others joined, and now the project is finally back at a decent speed. Today I’ll update on what you can expect for the project’s future.
The development updates will actually be frequent as it was originally promised, and though sometimes the months may be slow, we’ll always try to show something. Our twitter account, @projectnovae, is also going to be posting much more frequently and engaging more with the community in general, multiple times a week ideally, so please, if you’re interested in the project, follow us over there!
We have new members on the team! Since a lot of our level designers needed to step down, I’ve recruited three prominent designers from the Level Palace community to help us. They each wrote a short intro:
“Hey there, I’m Jon/LaserTrap_ and I’m a musician of several trades, also helping out with this game’s level design. As a huge Metroidvania fan it’s very exciting to have an opportunity to work on a new one, and watch the team’s work become a reality.”
“I’m MrGerund, mostly known as The Flying Dutchman.
I’m just another leveldesigner helping out with wanting to die creating something huge! I take my leveldesign and criticism seriously so that’ll be something worth working with i suppose… Alright yes kthnxbye”
“Hi, I’m Orangetack. I’ll be doing some of the level design for Project Novae. I’ve been interested in game design ever since playing Mario as a kid. I’m really happy to be able to contribute to a full Metroidvania game!”
Regarding the game itself, our game has been converted to C# for easier future development. The first area is being steadily worked on, as well as being adjusted to fit a newer vision. All music tracks relating to it are complete, the enemies that will appear in this area were almost all sprited, and tiles/objects are also being worked on.
The map’s design for the first area is almost final, and soon there should be a rough playable version of it. I’m extremely excited to share of it with everyone eventually, so keep your eyes peeled for that!
Speaking of eyes, I couldn’t possibly go this update without showing anything, so below I’ve compiled some sprites we’ve finished that weren’t showcased yet:
These are all enemies that show up in the first area. More things will be gradually shown in future updates and twitter, so stay tuned!
I close this development post thanking everyone for taking the time to check our game out. and this hopefully will be the start of a new phase for our game: one where things are done and shown here more often. Our hopes is that Novae is successfully developed and shared to the public, because what we have is truly special. I’m excited to show more of it in the future, and hope you’ll end up feeling the same.
See you again soon,
-Yuri, director of Novae.


